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Review

Transport Fever 2, like its predecessor, is a build-up traffic simulator/logistics simulator/transport simulator. In the free game, you'll take over the management of a transport company in 1850, starting with nothing but a fat capital that the bank has granted you as a loan. There are several small towns and industries scattered across the...

Transport Fever 2

  • Greg Burn
  • May 30, 2021

Transport Fever 2, like its predecessor, is a build-up traffic simulator/logistics simulator/transport simulator. In the free game, you'll take over the management of a transport company in 1850, starting with nothing but a fat capital that the bank has granted you as a loan.

There are several small towns and industries scattered across the landscape. Industries are suppliers of raw materials such as farms or crude oil fields, but also factories that process the raw materials into finished products that are sold in the settlements.

Your task is not to sell, but to transport. Your job is to build profitable passenger and freight transport lines and get the stuff from A to B, from M via C to Q. You get money for transporting passengers and goods.

In the beginning, there are already roads on the map. You can then drive carriages on them. You can also build a rail network for the railroad, as well as ports and later airports - because in Transport Fever time progresses and the game adapts to the progress. But only if you want to! If you particularly like an era, you can slow down time there or stop it altogether.

If you have to use carriages with little storage space in the beginning, you can also use streetcars and large articulated buses later on. Your vehicles will also age visibly and start to rust, for example.

Transport Fever 2 not only looks bombastic but the basic game mechanics have also been given a new polish, giving more incentive for the end game as well.

In addition, Urban Games has added a map editor, which allows us to completely build our game world. Gone is the "waiting" for a good map - we now have it in our own hands!

Conclusion about Transport Fever 2
The game is a lot of fun once you get used to it!
Urban Games has carefully introduced many sensible changes that increase the fun of the game and provide more long-term motivation. The fact that not every city takes every product makes for further fiddling: How do I get this stuff from back there past all the other cities and all the finished infrastructure without putting airports everywhere?

The different climate regions also help to keep the game fun. A ship-heavy map under palm trees? Or challenging routing, past mesas, and cacti? Such setups play completely differently.

Everything together - graphics, map editor, changes to game mechanics, modular stations - makes for a lot of fun and even more hours of play. Think about it: Transport Fever is a sandbox game that plays differently from the map to map and thrives on what the player does or wants to do. Add to that the thousands of mods from the community. Most players will probably invest tens, hundreds, or even thousands of hours, just like in Transport Fever 1.

The new features in Transport Fever 2 make sense and provide a great foundation for a lot of fun with the game!

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