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Review

In Timberborn we build a small town from a bird's eye view and make sure that the inhabitants have enough to eat and drink and feel at home. In Timberborn, one feature, in particular, stands out: our little town is not inhabited by humans... but by beavers! Where have you seen anything like that? Who hasn't wanted to build a home for cut...

Timberborn

  • Samanta Blumberg
  • Jun 13, 2021

In Timberborn we build a small town from a bird's eye view and make sure that the inhabitants have enough to eat and drink and feel at home.

In Timberborn, one feature, in particular, stands out: our little town is not inhabited by humans... but by beavers! Where have you seen anything like that? Who hasn't wanted to build a home for cute little beavers?

Beavers are skilled builders, everyone knows that. They cut down trees and use them to build large beaver castles. With the help of beaver dams, they dam up bodies of water so that the entrance to the castle is always underwater. So it's not so far-fetched to imagine beavers as construction-happy people for a building game.

In Timberborn there are no more people. They have destroyed the planet - we learn this not from the game itself, but from various information that can be found on the Internet about the game. After the humans, the beavers came and evolved.

Accordingly, wood in Timberborn serves as the basis for the architectural success of the beavers. While in other games other raw materials are usually tapped to create more stable or complex buildings and products, the beavers have to rely primarily on wood. For more advanced buildings, however, we need metal as well. Currently, we only extract metal from ruined human cities; the beavers have not yet mastered independent metal production via mines and smelting.

In contrast to water power - which is also close to a tribe that builds masterful dams. Water wheels can supply sawmills and other advanced buildings with energy.

A beaver would not be a beaver if it could not build dams. Dams still allow a little water to pass through, while dikes completely seal off a body of water. With these structures, we can drain riverbeds and divert water - but we have to be careful not to flood our settlement. Unlike their real-life brethren, our evolved beavers don't like that.

Conclusion 
The beaver setting is something different and the beavers are really cute. Beaver Scurry Factor: It's fun to watch the beavers go about their daily routine.
Very relaxing, appropriate music, and cute beaver sounds.
Feels like you are doing something good for nature by providing irrigation.
Overall, Timberborn looks very interesting. Besides the cute beavers, the irrigation theme and the ability to build upwards bring variety to the well-served genre.
Of course, as the settlement grows, so do the challenges to provide for all the beavers properly. This also requires more thought than simply constructing new buildings, as is often the case - after all, we have to plan for the power transmission paths and the ranges of buildings.

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