The last autumn before the onset of the ice age. The TLA takes place before the onset of the ice age. Here, the icy catastrophe is only vaguely approaching, and we are tasked with building a prototype generator in a remote bay quickly enough. Here, long fir trees sway in the wind, and the surrounding area is green instead of white. Our generator...
Frostpunk: The Last Autumn
- Jun 17, 2021
The last autumn before the onset of the ice age. The TLA takes place before the onset of the ice age. Here, the icy catastrophe is only vaguely approaching, and we are tasked with building a prototype generator in a remote bay quickly enough. Here, long fir trees sway in the wind, and the surrounding area is green instead of white.
Our generator is supposed to ensure the survival of a small colony in case there is an ice age. And of course, we know: Winter is coming!
Our concern is, on the one hand, the procurement of sufficient resources, namely mainly wood and also some steel. And on the other hand in the employment of many people. While the hunting lodges in the main game with their 15 workers were still manpower-consuming, in "The Last Autumn" we have to make sure that sometimes 50 people are working around at the generator construction site.
At first, however, it's just a yawning hole in the ground. Foundations, scaffolding, stabilizers, pumps, and pressure valves have to be put in.
Frostpunk is very demanding in both the campaign of the main game and in "The Last Autumn" and requires your full concentration. The requirements change all the time; if you think you can build buildings once, assign people, and then wait and watch, you will fail. Especially in the "endgame", it is necessary to constantly check everything and weigh whether the people are assigned correctly.
Conclusion on "The Last Autumn".
For a TLA, this scenario is quite something. It doesn't offer only slightly different objectives, like other scenarios in Frostpunk - it's more of a new game. This is impressive and shows that 11 Bit Studios is not willing to take the easy way out for gameplay and just rethink the existing content, but they sat down and did everything differently for a TLA.
But of course, The Last Autumn isn't so different that you won't know your way around. If you know the main game, you'll get along in "Last Autumn" as well. However, you'll have to get used to things a bit, because what you know about the main game doesn't necessarily apply here.
The challenge in "Last Autumn" is now to keep the balance between resource shortages, periods of hunger and illness on the one hand, and protesting workers and deadlines on the other. It has its work cut out for it.
We delivered completely new content here that complements the main game in a meaningful way.
In any case, whoever makes it, in the end, will be able to chalk up a real sense of achievement!